After spending a few days relaxing and training at camp, Cecil remembers that he had seen some wreckage along the coastline near where the treasure had been found. Deciding there’s naught else for it, the group embarks back out onto the trail to investigate!
Blithely traveling along through the dense jungle the group is surprised by the sudden entrance of not just one, but six monkeys! Not even having a chance to decide if they are worth friendship (they attacked most quickly!) the group makes quick work of the despicable creatures, with Lul quite happily enjoying her new large supply of monkey jerky.
Reaching the coast and the shipwreck the companions become very excited upon realizing that the ship they have come upon is none other than the Brine Demon_! Locating the captain’s quarters fairly easily the companions immediately begin searching around for the missing paperwork. During their search it is noticed that the skeleton sitting at the desk is remarkably familiar…and is none other than the ghost captain they had seen earlier roaming the beaches and muttering to himself! Opening the coffer Cecil finds a few valuable items and quite the stack of paperwork and ledgers, some of which is the proof that Jask needs to clear his name. One of the other items is a locket, which is opened, all faces peering over to look at it curiously. The portrait within the locket is that of a red-haired woman, a woman that no one recognizes. Cecil pockets the locket and Martigan wonders aloud if the ghost captain may want the piece of jewelry.
Camping for the night along one of the beaches Cecil decides to call out to the ghost Captain, Captain Kinkarian. Before too much time has passed the rather cranky looking captain appears before the alchemist demanding to know who dare summon him. Showing the locket to the captain a sudden look of hope and longing comes over the ghost’s face and he immediately asks if they know where Aeshmara is. Deciding it best to not lie to the ghost, Cecil admits that he does not know who this Aeshmara is and offers the locket to the captain. Upon accepting the locket Captain Kinkarian suddenly appears happy and at peace and quietly disappears.
The next day the companions decide to make for camp, however they quickly notice that there appear to be several new snares along the trail as well as fresh tracks heading directly for the campsite. Picking up the pace the group makes their way quickly down the trail, with Martigan finding a few snares along the way. Luckily his friend Cecil is there to cut him down every time! Entering the camp the group is immediately met by Sasha who is most relieved to see them, and thrusts the severed head of a local savage in their midst with the idea of putting all the heads on pikes around the campsite. Not really caring one way or the other the companions allow her to have her way with the severed heads while they approach Jask with the happy news of having located and returned with the paperwork he so desperately needed.
The following morning the companions decide that there is naught for it, but to follow the tracks leading away from the campsite and put an end to these rampaging locals. The trail however is fraught with all kinds of danger as the group soon finds out as a musk zombie ambles out at them! Putting a quick end to the creature the group finds that they are actually standing in the remains of a very old campsite with old blood leading from it. Starting back out on the trail of tracks once more the companions soon find more snares…or at least Martigan finds them…again…and again…and again.
Before too long the companions come to a fork in the trail with fresh track leading off to the south. Deciding that that is the direction in which they should travel the companions begin down this new trail. Before too long they come upon an area that Iss insists is ideal for ambush. Analyzing the area some more the companions come up with a plan in which they disguise Iss and Cecil as the local savages they have observed before and let the two enter the gulch as the rest pretend to track the two. Soon a voice calls out from the top of the cliff, but unable to understand what was said Cecil simply repeats back what was heard while Iss pretends to look around for the voice. Deciding that their short lived farce is over, Iss signals to Martigan and the two stumble back to join the rest of the group; deciding to climb up the side of the gulch to where the voice was heard. With Cecil and Iss in the lead scouting and the rest of the group silently sneaking along behind, in the hopes of coming across the savages with some sort of element of surprise, the group eventually lose the tracks. Before too long though Enid rediscovers the tracks leading off to the southwest and the hunt begins once more!
Eventually the companions come across a series of knotted and tied vine ropes leading down a cliff. Curious, the companions descend to explore the area, soon however Enid enters a fit of rage as she looks out over a once magnificent bed of oysters now overharvested and abused! Climbing back up the vines the companions continue tracking the savages, feeling more and more hostile toward these locals as they continue on.
Soon Martigan is caught in yet another snare and while hanging upside down manages to see a village! Thinking this is most likely the location of the locals they have been tracking the companions approach cautiously, with Cecil creeping closer to eavesdrop after drinking a rather helpful potion. As it turns out the locals are actually cannibals and rather very much excited to catch and eat the companions! Deciding to send Martigan out as the spokesperson the companions sneak up to the entrance to the cannibal village. Martigan calls out, demanding to speak to their leader. Eventually the astonished villagers bring forth a very old woman who they appear to treat with both respect and outright fear. She does however speak common much to Martigan’s surprise and relief, although she wants him to do little else aside from “join them for dinner,” which obviously Martigan knows exactly what that will lead to.
Watching Martigan get more and more frustrated with the seemingly pointless conversation Cecil has had enough. At the exact same moment that both Iss and Enid have sickened and dazzled the old woman Cecil also launches a fire bomb at her, effectively rendering her the easy target for Martigan’s decapitation move. Watching the head of their supposed leader roll to one side the cannibals are of course rather scared at this point, allowing Martigan to easily intimidate them while Lul casts “spark” on one of the nearby buildings to start it on fire.
Battle against the cannibals begins!!